toreattack.blogg.se

Rust gambling boxes
Rust gambling boxes













The rate at which we tick the reasoning system. Npc_patrol_point_cooldown defines the cooldown time on a patrol point until it’s available againĪi.npc_reasoning_system_tick_rate_multiplier If npc_only_hurt_active_target_in_safezone is true, npcs won’t any player other than their actively targeted player when in a safe zone. This is multiplied with the max roam range stat of an NPC to determine how far from its spawn point the NPC is allowed to roam.Īi.npc_only_hurt_active_target_in_safezone Npc_max_population_military_tunnels defines the size of the npc population at military tunnels. Npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) Npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g.Īi.npc_junkpilespawn_chance defines the chance for scientists to spawn at NPC junkpiles. Npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggressive. Npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. If npc_ignore_chairs is true, npcs won’t care about seeking out and sitting in chairs. Npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. The modifier by which a silencer reduce the noise that a gun makes when shot.īaseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the old NPCs. If npc_families_no_hurt is true, npcs of the same family won’t be able to hurt each other. If npc_enable is set to false then npcs won’t spawn. Npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs walk close to it The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. The offset with which the NPC will maximum miss the target.Īi.npc_deliberate_miss_to_hit_alignment_time The percentage away from a maximum miss the randomizer is allowed to travel when shooting to deliberately hit the target (we don’t want perfect hits with every shot). If npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance. Npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1Īi.npc_cover_path_vs_straight_dist_max_diff The rate at which we gather information about available cover points. Npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it’s cleared again for selection. Npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. Npc_alertness_drain_rate defines the rate at which we drain the alertness level of an NPC when there are no enemies in sight.

rust gambling boxes

If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. The size multiplier applied to the size of the carve volume. The minimum number of building blocks a building needs to consist of for this optimization to be applied. The minimum size we allow a carving volume to be.Īi.nav_carve_min_building_blocks_to_apply_optimization If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). Hides cinematic light source meshes (keeps lights visible)Ĭontrols whether the in-game admin UI is displayed to adminsĪibrainsenses.humanknownplayerslosupdateintervalĪibrainsenses.knownplayerslosupdateinterval

rust gambling boxes

Population active on the server, per square km (3) Population active on the server, per square kmĪ list of radio stations that are valid on this server. How long we are not moving for before trigger the stuck event The max step-up height difference for pet base navigation How many frames between base navigation movement updates Basenavigator.basenavmovementframeinterval















Rust gambling boxes